modular electronic game prototype by Tuomo Tammenpää and Daniel Blackburn

Friday, August 19, 2005


Set of new TileToy pics in Flickr:
show me, show me

Thursday, August 18, 2005

Sauma tiles

Final set of demo tiles ready for Sauma shipping. Check the animation below. I've been watching them all night. I feel funny. I don't see the sequence any more, I see the matrix.

final sequence


Turning a broken hub to a synchronous serial controller. The hub is routing power, load, clock and data to all connected tiles via ethernet cable. The hub was gutted apart from the ports and regulator circuit. One added stamp is driving the display data to all individual tiles. This was done for Sauma exhibition demo-mode only where we have set of six tiles fastened to a tabletop and in this case wired to this hub. The playable tiles are naturally as wireless as always.

Tuesday, August 09, 2005


Demo tiles singing in sync & harmony

Saturday, August 06, 2005

Six displays, one stamp

Driving six displays from one stamp worked, which makes the demo mode somewhat simpler. Synchronous serial bitshift with common clock and load pins for all of them which leaves up to 14 independent data lines for displays. Massive.

Even these display same stuff, they have independent data lines, honestly
six display sync funk

Thursday, August 04, 2005

Demo mode

Dan is back in Finland for getting our tiles ready for Sauma exhibition shipping. Before finalising the first games and potentilly the first pic prototypes we're making a few standalone demos for the exhibition tiles. Knock yourself out with some old school pixel animation below:

Four tiles animation