Friday, August 19, 2005
Thursday, August 18, 2005
Sauma tiles
Final set of demo tiles ready for Sauma shipping. Check the animation below. I've been watching them all night. I feel funny. I don't see the sequence any more, I see the matrix.
final sequence
Hub
Turning a broken hub to a synchronous serial controller. The hub is routing power, load, clock and data to all connected tiles via ethernet cable. The hub was gutted apart from the ports and regulator circuit. One added stamp is driving the display data to all individual tiles. This was done for Sauma exhibition demo-mode only where we have set of six tiles fastened to a tabletop and in this case wired to this hub. The playable tiles are naturally as wireless as always.
Tuesday, August 09, 2005
Saturday, August 06, 2005
Six displays, one stamp
Driving six displays from one stamp worked, which makes the demo mode somewhat simpler. Synchronous serial bitshift with common clock and load pins for all of them which leaves up to 14 independent data lines for displays. Massive.
Even these display same stuff, they have independent data lines, honestly
six display sync funk
Thursday, August 04, 2005
Demo mode
Dan is back in Finland for getting our tiles ready for Sauma exhibition shipping. Before finalising the first games and potentilly the first pic prototypes we're making a few standalone demos for the exhibition tiles. Knock yourself out with some old school pixel animation below:
Four tiles animation